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Dark Age of Camelot Journal One

Huh, Maybe we should have Documented This Code

Anyway, post 20 I found I could still solo efficiently. At the time I didn’t know why, but eventually I’d catch on to the secret. The secret was that the champion dexterity debuff was ‘bugged’. Which means that it was not performing the way it was programmed to perform. The bugged excuse was the official statement from Mythic. However, anyone who can exercise enough logic to realize square pegs don’t go in round holes can see right through the Mythic Spin. You see it wasn’t the dexterity buff that was bugged, it was the heavy reliance on the dexterity stat that Mythic used to determine the effectiveness of MOBs. This was obvious to anyone who saw that instead of fixing the dexterity debuff they simply lowered the amount of dex the spell changed. So pre nerf dex debuff would cripple a target for 50 pts of dex, post nerf it would do 5. Meanwhile the other stat debuff, strength and constitution, remained the same.

This nerf ruined the Champion class. Granted, before the nerf, I could solo MOBs that were orange in difficulty (meaning they were a level or two above me) and vulnerable to slash, but post nerf my Champion was having problems killing blues. This goes back to the previous issue about Champions and them being poor excuses for tanks. Champions of course were up in arms. The team lead called for Champions to produce logs showcasing the Champions poor state. I helped out with several logs, as did many others. Still Mythic dragged their feet on the catastrophe. It was plain to see Mythic didn’t know how to fix the problem. Balancing debuffs was not going to be easy.

Mythic did try to balance out the nerf about two or three months later. It certainly was not a return to the old days of soloing oranges, but at least blues would not be a life and death struggle. As quickly as the dex issue faded into the background though, the strength and constitution debuff came to the forefront, this time as a Realm vs Realm complaint. High level Champions were now using str/con debuff and ‘One Shotting’ other players. The high level str/con debuff was so devastating to other characters, it lowered their hit points low enough a champion could kill them in one hit. Usually it took a blast from the champion’s direct damage spell then a hit. Against monsters str/con debuff did not do much, but against players it was like Lou Gerhigs Disease.

Well of course the Vault boards once again flared up into a frenzy. I’ll go into more detail about the implications of Realm vs Realm and Player vs Element in the same game later. Balancing both play styles in the same world proved to be an undertaking Mythic was not prepared to tackle. As skills and spells that work one way in PVE, do not work so well in PVP and vice versa. I’ll also include the fallout over Champion con debuff and stealth. Plus not to be forgotten are all the other ‘overpowered’ abilities that where whined into being nerfed.

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