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Everquest Journal One

Get Your Filthy Paws off Me, You Dirty Elf!

Since me and Kharza were probably some of the first inkies to make the journey to Faydark, when I met up with my group at Crushbone, where I was verbally harassed by all the newbie woodelves sporting their silly looking armor that resembles pajamas with feet. Here is some helpful advice, don't start with the talk trash in a PVE based MMOG. It's like two nerds slap fighting each other over a woman. A) you aren't going to hurt each other and B) the woman doesn't want either of you anyway.

By this time I'm more or less wiped and ready to quit playing for awhile. I decide to take a peak inside Crushbone and check things out. Turns out I ccouldn't kill any orcs without lowering my faction with dark elves. Even worse, Crushbone ran poorly on my computer, a p233 with a voodoo 2. Framerate issues would be a problem until I upgraded to a celeron 400 later that summer. Then they'd be a problem again when Kunark came out the following year.

What started out as an adventure turned into a wasted day of deaths and running around accomplishing nothing. Basically that is the intent of EQ, to make you waste as much time as possible to keep you playing and paying monthly. My friends, Kharza and Linako decided to travel back to Freeport, but I was too tired to wait for the boat, so I logged off on the beach in Butcherblock. Getting back on the boat the next day proved to be a challenge but I managed to persuade a gnome to cast invisibility on me. The whole faction mess at this point seemed inherently flawed. The game would be much easier to play as a 'good' race. Evil races basically had no advantages to compensate for their disadvantage of being attacked on sight by NPCs that were 40 levels higher. I felt evil races got shafted early on in Everquest and that dampened my enthusiasm for continuing to play a dark elf.

Despite all the hardships though, I still liked Everquest. The story doesn't end on a lonely boat ride back to Freeport.

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